Ship the toolthat ships the games.
Projects.ink is the project tracker game studios live in — built by a small, remote, async team. Your work ships fast and lands in front of real studios. We're hiring.
How we work
Four rules that shape how we build, decide, and ship — written down, not implied.
Built on our own tool
Every feature, sprint, and milestone in Projects.ink is planned inside Projects.ink. If it slows us down, we fix it — usually that week.
Ship small, ship often
No six-month roadmaps gathering dust. We plan one milestone at a time and put it in front of real studios as fast as possible.
Remote, async, and no pointless meetings
Work when you work best. Decisions happen in writing, in the open, in the tool itself — not in a calendar full of stand-ups.
Small team, modern tooling, zero bureaucracy
We build with modern AI tooling and a lot of shipped code. You'll never wait three layers for a yes.
Open roles
We're growing the team across engineering, design, and community. Every role is remote-first and async.
Tell us what you do, link your work, and mention a game you love. No cover letters, no take-home assignments.careers@projects.ink
Sound like your kind of team?
One email is all it takes. Tell us what you do, link your work, and mention a game you love.
Projects.ink is a Cyrus365 product. We don't collect resumes into a database or send automated rejections — if you write to us, a human reads it.